Difference between revisions of "Documentation/DevGuide/ProUNO/Professional UNO"
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+ | |PrevPage=Documentation/DevGuide/FirstSteps/Creating Text, Tables and Drawing Shapes | ||
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+ | This chapter provides in-depth information about UNO and the use of UNO in various programming languages. There are four sections: | ||
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+ | * The Professional UNO - [[Documentation/DevGuide/ProUNO/Introduction|Introduction]] gives an outline of the UNO architecture. | ||
+ | * The section Professional UNO - [[Documentation/DevGuide/ProUNO/API Concepts|API Concepts]] supplies background information on the API reference. | ||
+ | * The section Professional UNO - [[Documentation/DevGuide/ProUNO/UNO Concepts|UNO Concepts]] describes the mechanics of UNO, i.e. it shows how UNO objects connect and communicate with each other. | ||
+ | * The section Professional UNO - [[Documentation/DevGuide/ProUNO/UNO Language Bindings|UNO Language Bindings]] elaborates on the use of UNO from Java, C++, {{PRODUCTNAME}} Basic, COM automation, and CLI. | ||
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+ | {{PDL1}} | ||
+ | [[Category: Professional UNO]] |
Revision as of 12:46, 1 November 2007
This chapter provides in-depth information about UNO and the use of UNO in various programming languages. There are four sections:
- The Professional UNO - Introduction gives an outline of the UNO architecture.
- The section Professional UNO - API Concepts supplies background information on the API reference.
- The section Professional UNO - UNO Concepts describes the mechanics of UNO, i.e. it shows how UNO objects connect and communicate with each other.
- The section Professional UNO - UNO Language Bindings elaborates on the use of UNO from Java, C++, OpenOffice.org Basic, COM automation, and CLI.
Content on this page is licensed under the Public Documentation License (PDL). |