Difference between revisions of "User:Regina/MYDrafts4"
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− | Example: The value <tt>scale(0.2 0.5) corresponds to the transformation matrix <math>\begin{bmatrix}0.2& 0&0 | + | Example: The value <tt>scale(0.2 0.5)</tt> corresponds to the transformation matrix <math>\begin{bmatrix}0.2& 0&0\\0&0.5&0 \end{bmatrix}</math> |
[[File:ScaleX0komma2Y0komma5.png|350px|thumb|left|result of <tt>scale(0.2 0.5)</tt>. Notice that the distance to the origin is scaled too.]] | [[File:ScaleX0komma2Y0komma5.png|350px|thumb|left|result of <tt>scale(0.2 0.5)</tt>. Notice that the distance to the origin is scaled too.]] | ||
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− | Example: The value <tt>skewX(25)</tt> corresponds to < | + | Example: The value <tt>skewX(25)</tt> corresponds to the transformation matrix <math>\begin{bmatrix}1& \tan (25deg)&0\\0&1&0 \end{bmatrix}</math> |
− | + | [[File:SkewX25deg.png|250px|thumb|left|A rectangle transformed with <tt>skewX(25)</tt>. This transformation is also known as "shear mapping".]] | |
|- | |- | ||
| <tt>skewY(skew-angle)</tt>, specifies a skew transformation by <tt>rotate-angle</tt> degrees along the y-axis. | | <tt>skewY(skew-angle)</tt>, specifies a skew transformation by <tt>rotate-angle</tt> degrees along the y-axis. | ||
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− | Example: The value <tt>skewY( | + | Example: The value <tt>skewY(15)</tt> corresponds to the transformation matrix <math>\begin{bmatrix}1& \0&0\\\tan(12"deg")&1&0 \end{bmatrix}</math> |
Bild | Bild | ||
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Revision as of 12:49, 9 August 2012
Problems With Angle Definitions in ODF1.2
Coordinate System
There are two common ways to orientate a Cartesian coordinate system
Only when the orientation is determined, terms like "clockwise" are unambigious. Such orientation rule is missing in ODF 1.2.
Suggestion:
If a rule refers to a two-dimensional coordinate system, a Cartesian coordinate system in screen orientation (see figure ##) is used. The directions "clockwise", "counter clockwise", and the edge descriptions "left", "top", "right" and "button" are accordingly defined as shown in figures [##] to [##].
Angles in Attribute draw:transform
These suggestions are all about section 19.228. (Because of the Wiki markup I skipped the characters < and >).
I suggest to give for each single transformation value an example with reference to the corresponding transformation matrix and illustrate that example .
Original | Problems and Suggestions |
---|---|
The whole original text is very near to SVG section 7, but a reference is missing. | |
matrix(a b c d e f), specifies a transformation in the form of a transformation matrix of six values. "The values describe... | Typo: The quotation mark before 'The values' has to be removed. |
rotate(rotate-angle), specifies a rotation by rotate-angle degrees about the origin of the shapes coordinate system. | The orientation of the rotation is missing. I suggest not to use "clockwise" but to define it by an equivalent matrix.
Suggestion: Example: The value rotate(30) corresponds to the transformation matrix |
scale( sx [ sy ]), specifies a scale operation by sx and sy. | It is not clear, that not only the object is scaled.
Suggestion: Example: The value scale(0.2 0.5) corresponds to the transformation matrix |
skewX(skew-angle), specifies a skew transformation by rotate-angle degrees along the x-axis. | Typo: "rotate-angle" should be "skew-angle".
Here is neither clear between which rays the angle is measured, nor what direction is used. Suggestion: Example: The value skewX(25) corresponds to the transformation matrix |
skewY(skew-angle), specifies a skew transformation by rotate-angle degrees along the y-axis. | Same as skewX. Typo "rotate-angle" and unclear angle.
Suggestion: Example: The value skewY(15) corresponds to the transformation matrix Failed to parse (lexing error): Bild |