Difference between revisions of "User:Regina/MYDrafts4"

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(Angles in Attribute draw:transform)
(Coordinate System)
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| mathematical orientation
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| [[File:CartesianCoordinateSystemMathematicalOrientation.png|250px|thumb|left|mathematical orientation]]
| Bild
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| [[File:CartesianCoordinateSystemScreenOrientation.png|250px|thumb|left|screen orientation]]
|-
+
| screen orientation
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| Bild
+
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| clockwise
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| [[File:ClockwiseRotation.png|250px|thumb|left|clockwise rotation of the vector (5 2) to vector (2 5)]]
| Bild
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| [[File:TopLeftBottomRight.png|250px|thumb|left|The rectangle has the "top-left" vertex (1│2) and the "bottom-right" vertex (6│5).]]
|-
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| counter clockwise
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| Bild
+
|-
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| left, top, right, bottom
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| Bild
+
 
|}
 
|}
  

Revision as of 12:02, 9 August 2012

Problems With Angle Definitions in ODF1.2

Coordinate System

There are two common ways to orientate a Cartesian coordinate system

mathematical orientation
screen orientation

Only when the orientation is determined, terms like "clockwise" are unambigious. Such orientation rule is missing in ODF 1.2.

Suggestion:

If a rule refers to a two-dimensional coordinate system, a Cartesian coordinate system in screen orientation (see figure ##) is used. The directions "clockwise", "counter clockwise", and the edge descriptions "left", "top", "right" and "button" are accordingly defined as shown in figures [##] to [##].

clockwise rotation of the vector (5 2) to vector (2 5)
The rectangle has the "top-left" vertex (1│2) and the "bottom-right" vertex (6│5).

Angles in Attribute draw:transform

These suggestions are all about section 19.228. (Because of the Wiki markup I skipped the characters < and >).

Original Problems and Suggestions
The whole original text is very near to SVG section 7, but a reference is missing.
matrix(a b c d e f), specifies a transformation in the form of a transformation matrix of six values. "The values describe... No problems, but the quotation mark before 'The values' has to be removed.
rotate(rotate-angle), specifies a rotation by rotate-angle degrees about the origin of the shapes coordinate system. The orientation of the rotation is missing. I suggest not to use "clockwise" but to define it by an equivalent matrix.

Suggestion:

Example: The value rotate(25) is corresponds to matrix( cos(25 deg) sin(25 deg) −sin(25 deg) cos(25 deg) 0 0). ToDo: Matrix as 3x2, because if sin and deg it is not exactly the same as the value matrix.

scale( sx [ sy ]), specifies a scale operation by sx and sy. "scale operation" is acceptable, but I suggest to give the equivalent matrix here too, to make it uniform.

Suggestion:

The value scale( s ) is equivalent to the value matrix( s 0 0 s 0 0). The value scale( sx sy ) is equivalent to the value matrix( sx 0 0 sy 0 0).

skewX(skew-angle), specifies a skew transformation by rotate-angle degrees along the x-axis. Typo: "rotate-angle" should be "skew-angle".

Here is neither clear between which rays the angle is measured, nor what direction is used.

Suggestion:

Example: The value skewX(25) corresponds to matrix( 1 0 tan(25deg) 1 0 0) with a in degrees.

In addition a picture is useful. The term "skew" might be unknown, the term "shear mapping" is more common.

skewY(skew-angle), specifies a skew transformation by rotate-angle degrees along the y-axis. Same as skewX. Typo "rotate-angle" and unclear angle.

Suggestion:

Example: The value skewY(25) is equivalent to the value matrix( 1 tan(25 deg) 0 1 0 0).

Bild

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