Difference between revisions of "Documentation/OOoAuthors User Manual/Impress Guide/Formatting Graphic Objects"

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= Introduction =
 
= Introduction =
This chapter describes how to format the graphic objects created with the drawing tools described in [[Impress Guide/Creating Graphic Objects|Chapter 5]].
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This chapter describes how to format the graphic objects created with the drawing tools described in [[Documentation/OOoAuthors User Manual/Impress Guide/Creating Graphic Objects|Chapter 5]].
  
 
The formatting of each graphic object, in addition to its size, rotation and position on the slide, is determined by a number of attributes that define the line, text and area fill of each object. These attributes (among others) also contribute to form a ''graphics style'', so although this chapter discusses the formatting when applied manually to an object, you can use the same methods to build a collection of graphics styles.
 
The formatting of each graphic object, in addition to its size, rotation and position on the slide, is determined by a number of attributes that define the line, text and area fill of each object. These attributes (among others) also contribute to form a ''graphics style'', so although this chapter discusses the formatting when applied manually to an object, you can use the same methods to build a collection of graphics styles.

Revision as of 04:41, 22 May 2008


This is Chapter 6 of OpenOffice.org 2.x Impress Guide (first edition), produced by the OOoAuthors group. A PDF of this chapter is available from the OOoAuthors Guides page at OpenOffice.org.


Introduction

This chapter describes how to format the graphic objects created with the drawing tools described in Chapter 5.

The formatting of each graphic object, in addition to its size, rotation and position on the slide, is determined by a number of attributes that define the line, text and area fill of each object. These attributes (among others) also contribute to form a graphics style, so although this chapter discusses the formatting when applied manually to an object, you can use the same methods to build a collection of graphics styles.


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